What is a Game Master?
- Lorelis Eathalen
- Sep 9, 2024
- 2 min read

The term "Game Master" (GM) is a generic name for the person who oversees and facilitates a tabletop role-playing game (TTRPG). Depending on the game, this role has various titles, such as Dungeon Master (DM) in Dungeons & Dragons or Keeper in Call of Cthulhu. Despite these different names, the core responsibilities are similar.
A GM plays a key role in guiding the game. They might create the setting, storyline, and adventures from scratch, but they can also run prewritten adventures or established settings. For example, a GM might lead a campaign such as "Masks of Nyarlathotep," a prewritten adventure for Call of Cthulhu. This campaign involves a complex, multi-part story set in the 1920s, where players investigate cosmic horrors. The GM uses the campaign's detailed scenarios and plot points, adapting them to fit their group's style and decisions.
Alternatively, a GM could run a game in an established setting like the Forgotten Realms, a well-known fantasy world in Dungeons & Dragons. This setting includes a rich tapestry of locations, history, and characters. The GM uses this established framework to create adventures and stories, integrating players’ actions within the setting’s lore.
In both cases, the GM’s role is to adapt and facilitate the game, whether working with original content or existing material. They manage the game's rules and mechanics, ensuring smooth gameplay and fair play. This involves interpreting and enforcing rules, balancing encounters, and guiding players through various challenges—whether combat, puzzles, or social interactions.
Moreover, the GM fosters an engaging and enjoyable environment, adjusting the game to match the group's preferences and ensuring that everyone is involved and having fun. Whether using prewritten adventures or creating everything from scratch, the GM blends creativity with structure to make the game immersive and dynamic.
Game Masters from beyond the veil
Here's a selection of videos from different channels, together with the key points touched upon:
The DM narrates the story, referees the game, and collaborates with players to shape an exciting and memorable experience. While some preparation is helpful, improvisation is key, as the DM adapts to player choices and unpredictable situations. Prepare, improvise, and focus on player engagement.
DMing involves scheduling players, helping them learn the game, planning campaigns, and running sessions. Grids and minis are optional; Theater of the Mind works well too. Terrain can enhance gameplay but isn’t necessary. DMs should handle player issues and be prepared for sessions.
New GMs should focus on setting the mood through descriptive language, managing player interactions, adapting to players' preferences, and balancing planning with improvisation. Effective storytelling involves flexibility and responsiveness to keep players engaged and ensure a positive game experience.
Becoming a DM is exciting but challenging. Focus on creating engaging sessions rather than expensive setups or a fully developed world. Balance preparation with improvisation, accept mistakes, and allow players to help build the world. Enjoy the process, set boundaries, and explore various game systems to find what works best.
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